![]() ![]() D4 no stat requirements for equipping gear = D3 no stat requirements for equipping gear.D4 salvaging, crafting, veiled crystals, etc = D3 salvaging, crafting, veiled crystals, etc.D4 item icon (shape, colored background) = D3 item icon (shape, colored background).D4 inventory with same-sized items = D3 inventory with same-sized items.D4 Boring optional secondary quests with standard “gold+items” rewards = D3 Boring optional secondary quests with standard “gold+items” rewards.D4 items dropping already identified = D3 items dropping already identified.D4 town portal without item and castbar = D3 town portal without item and castbar.D4 generators + spenders = D3 generators + spenders.D4 mob level scaling = D3 mob level scaling.“+ to X defensive skill on helm” “+ to Y spender skill on gloves”, “+ to Z utility skill on pants”, ….No chance of some low level items being useful, they’ll always be replaced. Latter item tiers always making previous item tiers obsolete like D3.Item numbers scaling with level like D3.All uniques streamlined to standard 4 rolls + legendary power + (slot depending) as an evolution of D3’s Loot2.0’s “4/2”.The compilation of those: D4 Codex of power = D3 Kanai’s cube.D4 Legendary powers = D3 legendary powers.D4 Occultist NPC for rerolling 1 item affix = D3 Mystic NPC for rerolling 1 item affix.D4 Jeweler NPC for upgrading gems = D3 Jeweler NPC for upgrading gems.Same “kill X waves”, same “escort X guy”, etc. D4 events, cursed chests = D3 events and cursed chests.Can’t get why people keeps insisting in this when it’s so easy to prove that’s built upon D3: ![]()
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